🦸🏻 Player: Player Dash

Dashing is really easy with Action Combat. While you can use the default RPG Maker movement route commands, they don't support 360-degree movement, which is common in modern video games. This can feel clunky, especially on mobile devices or when using a gamepad.

All you need to do is create a conditional branch. If the player presses a specific button, you can then call the script dash(distance) in the movement route.


In the picture above, I first increase the player's speed to make it faster, then I change his graphic. After that, I initiate the dash. Once the dashing is completed, I change his graphic back to the idle state and return his speed to the default setting.

The amazing thing about the dash command is that it follows the direction the player is heading. So, if the player moves the joystick to, say, a 125-degree angle, the dash will occur in that direction as well.
5 RPG Maker Action Combat Manual: 🦸🏻 Player: Player Dash Dashing is really easy with Action Combat. While you can use the default RPG Maker movement route commands, they don't support 360-degre...
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