✨ General: Master Animation using Hendrix Animation Solution

Here, you will find detailed information on how to use the Hendrix Animation Solution to integrate a modern animation system into RPG Maker, effectively overcoming its native animation limitations.

01 - Make player/event play action

Wanna make a character play a spritesheet? Firstly, prepare a spritesheet.

This spritesheet contains 6 frames, so I’ll set it to play all 6 by using this script call within a Movement Route command: playFrames(1, 6, 3). The 3 indicates a 3-frame delay between each frame. A lower number increases the playback speed. So what I'm gonna do: Change character image to the sprite above, the call playFrames, then change character sprite to idle so it doesn't stuck to last frame of the file above.


02 - Make player/event play action (manual mode)


Using the same spritesheet above, I'll play the same animation but with a method that gives you more control after each frame. The script I'm gonna call is toFrame(X).


03 - Play VFX on map

Every RPG Maker includes a "Show Animation" command that plays animations from the database onto a map event. However, this built-in animation system has significant limitations: it restricts each frame to a maximum of 192 pixels and caps the total number of frames at around 90. As a result, animations often appear in poor quality. To address this, we’ll use the "Show Animation" command from the Hendrix Animation Solution plugin instead. This offers far greater flexibility and support, including advanced features like post-processing effects such as Bloom.


Just pick a spritesheet file, set the Row and Column values, and then go to Position Settings to choose where the animation will appear—that’s all you need to do. The other settings are optional. But what if you’re working with a huge animation, say 300 frames? Packing that into a single spritesheet would make the file size massive. For that, you can switch to the "Use Separated Frames" option instead.


In here I have 300 frames and my file names will be Tornado_1 -> Tornado_300
5 RPG Maker Action Combat Manual: ✨ General: Master Animation using Hendrix Animation Solution Here, you will find detailed information on how to use the Hendrix Animation Solution to integrate a modern animation system into RPG Maker...
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