In RPG Maker, when you set the slot type to
Dual Wield, the
Shield slot transforms into an additional
Weapon slot, enabling you to equip a second weapon. So, how can we create a feature where pressing 'A' makes the player use the weapon in slot 1, and pressing 'B' triggers the weapon in slot 2?
Step 1
Create a common event parallel that check for input button and equipped weapon slot.