๐Ÿ˜ˆ Enemy: Create Enemy using Database values

With Action Combat, you can create enemies in several ways. The simplest method is to assign <hp: x> to your event, where "x" represents the hit points. But what if you want a more complex version that also pulls data from the database, turning the event into a "real" enemy with additional stats? For that, you can use <hp: enemy name from database> instead. Letโ€™s explore the pros and cons of each approach.

<hp: x>

Pros: Quick and easy to assign HP to an event in just one step.
Cons: The event wonโ€™t have defense (def), magic defense (m.def), or other stats.

<hp: enemy name from database>

Pros: Pulls values from the database, including defense (def), magic defense (m.def), and other stats.
Cons: Takes more time to set up since you need to create the enemy in the database first.

By combining this guide with the tutorial linked below, youโ€™ll master creating enemies in no time!
https://rpgmakeractioncombatmanual.blogspot.com/2025/01/01-how-to-create-enemy.html
5 RPG Maker Action Combat Manual: ๐Ÿ˜ˆ Enemy: Create Enemy using Database values With Action Combat, you can create enemies in several ways. The simplest method is to assign <hp: x> to your event, where "x...