😈 Enemy: Create Enemy using Database values

With Action Combat, you can create enemies in several ways. The simplest method is to assign <hp: x> to your event, where "x" represents the hit points. But what if you want a more complex version that also pulls data from the database, turning the event into a "real" enemy with additional stats? For that, you can use <hp: enemy name from database> instead. Let’s explore the pros and cons of each approach.

<hp: x>

Pros: Quick and easy to assign HP to an event in just one step.
Cons: The event won’t have defense (def), magic defense (m.def), or other stats.

<hp: enemy name from database>

Pros: Pulls values from the database, including defense (def), magic defense (m.def), and other stats.
Cons: Takes more time to set up since you need to create the enemy in the database first.

By combining this guide with the tutorial linked below, you’ll master creating enemies in no time!
https://rpgmakeractioncombatmanual.blogspot.com/2025/01/01-how-to-create-enemy.html
5 RPG Maker Action Combat Manual: 😈 Enemy: Create Enemy using Database values With Action Combat, you can create enemies in several ways. The simplest method is to assign <hp: x> to your event, where "x...
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