Find this code block:
const _Game_Event_initialize = Game_Event.prototype.initialize;
Game_Event.prototype.initialize = function (mapId, eventId) {
_Game_Event_initialize.call(this, mapId, eventId);
if (this.event().meta.PushableEvent) {
this._pushableEvent = true;
}
else {
const values = this.getAnnotationValues(0);
if (values.PushableEvent) {
this._pushableEvent = true;
}
}
};
And replace with:
const _Game_Event_initialize = Game_Event.prototype.initialize;
Game_Event.prototype.initialize = function (mapId, eventId) {
_Game_Event_initialize.call(this, mapId, eventId);
const event = this.event();
if (event && event.meta && event.meta.PushableEvent) {
this._pushableEvent = true;
}
else {
const values = this.getAnnotationValues(0);
if (values.PushableEvent) {
this._pushableEvent = true;
}
}
};