😈 Enemy: Create a Boss HP Bar

Firstly, we’ll need a boss event with the notetag <hp: boss name from database> and <hideHP>. If you don’t want to use the HP from the database, you can use <hp: 500> instead. This will set the boss’s HP to 500. The <hideHP> notetag will hide the default small HP bar above the boss’s head. Don’t forget to also add the notetag <boss>.


Then, let’s go to the Hendrix Action Engine plugin parameters and set up a HUD bar for all boss events. First, in the 'Use As' setting, select 'Event HP.' Next, in the 'Event HP Notetag' field, enter the <boss> notetag we assigned to the event earlier. Don’t forget to adjust the size, position, and bar color!


That’s all! Simple, isn’t it? The HUD setup allows you to create HP bars in multiple ways, but I find this method works best. The idea is to set up an enemy as you normally would, but instead of displaying the usual small HP bar, we transform it into a larger one.




5 RPG Maker Action Combat Manual: 😈 Enemy: Create a Boss HP Bar Firstly, we’ll need a boss event with the notetag <hp: boss name from database> and <hideHP> . If you don’t want to use the HP f...