✨ General: How to use Hendrix Keyboard Gamepad Premium

The Hendrix Keyboard Gamepad Premium allows you to configure and bind keys on both the keyboard and gamepad. You can rebind a key in a game to another key or set up a feature where pressing a key triggers a common event. Below is a basic guide on how to use this plugin.

1. The Interface



  • Option Name: In the Options menu, there will be a command to open the menu for players to rebind keys. Name that command here.
  • Button Config: Contains all the key configurations we will create.
  • Disallow Rebind Movement Keys: Prevents players from rebinding movement keys (left, right, up, down).

2. Key setup



To create a new item in the empty Button Config list (1), follow these steps. Assume the list is empty, as shown in (1), even though it may already contain multiple items. When you create a new item, the window (2) will appear with the following fields.
  • Menu Name: The name displayed in the Config Button menu under Options.
  • From Key: The original key in the game.
  • To Key: The new key that replaces the original key. For example, if the original key is A and the To Key is set to B, pressing B will function as pressing A. Format: keyboard, gamepad
  • Icon: Optional; displays an icon before the Menu Name in the Config Button menu.
  • Visibility: Determines whether this key is shown in the Config Button Options menu for players to rebind.
Non-essential fields:
  • Common Event ID: Specifies a common event to trigger when this key is pressed.
  • Options: Defines whether the key activates on Triggered (press and release) or Pressed (hold).
  • Run in Parallel: Allows the common event to run in parallel mode (e.g., alongside other events like cut-scenes).

3. To rebind an original key to a new key

For example, in RPG Maker, the default key to open the menu is X, but you want to change it to Y on the keyboard and Start on the gamepad. You would set it up as follows:
  • From Key: Menu
  • To Key: Y, Start
  • Why "Menu" instead of "X"? In RPG Maker, the key used to open the menu is internally named "Menu," not "X."
Another example: If you use a Conditional Branch like Input.isTriggered('o') and want to change O to T on the keyboard and Y on the gamepad, you would configure it as:
  • From Key: O
  • To Key: T, Y
Why can we use "O" for From Key now? In RPG Maker, there is no key named "O" by default. The ability to use "O" in a conditional branch comes from the plugin’s full keyboard mapping support, which allows you to use any key.

4. When should I use the two methods above?

The "Menu" to "Y, Start" method is for remapping RPG Maker’s default features to new keys, making it more suitable for rebinding RPG Maker’s default keys.

If you want to create a completely new key to trigger a common event, use the second method. You don’t need to worry about the conditional branch I mentioned if you’re using the common event feature. Just map From Key to To Key.

List of default RPG Maker buttons:

Ok, Cancel, Menu, PageDown, PageUp, Control, Shift, Tab, Escape, Up, Left, Right, Down


Gamepad Button Names (Xbox):

A, B, X, Y, LB, RB, LT, RT, Start, Back, LS-Press, RS-Press, Up, Down, Left, Right


Config Button menu in Option menu



5 RPG Maker Action Combat Manual: ✨ General: How to use Hendrix Keyboard Gamepad Premium The Hendrix Keyboard Gamepad Premium allows you to configure and bind keys on both the keyboard and gamepad. You can rebind a key in a game...
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