✨ General: Destroy Event

In RPG Maker Action Combat, you will find 4 destroy commands. Below are their uses and how to use them. Don’t worry, they’re not difficult at all if you’ve worked on games before.


1. Destroy Spawned Event


Completely destroy events spawned from a template map. This refers to an event you create in a map (called a template map), and instead of rebuilding it from scratch, you duplicate it to the current map. However, this isn’t a standard copy-paste (like Ctrl+C and Ctrl+V), as that would create two separate, independent events. This duplication is more like creating clones of a master blueprint.

Imagine you have a master design of a treasure chest in a game. You clone this chest to place it in multiple locations. These clones share all the properties of the original. If you change the master design, say, by locking the chest, all the cloned chests lock automatically without needing to adjust each one.

Destroying these events means wiping out all the clones by simply deleting the master design, making it fast and efficient.

Therefore, Destroy Spawned Event should only be used to eliminate event clones and cannot destroy regular RPG Maker events, which can be considered the parent/original event.

2. Destroy Spawned Event Near


Similar to Destroy Spawned Event, but instead of destroying a specific event, it destroys multiple events with notetag X that are near the position of a given event. 

For example, imagine you have a game map with several "torch" events cloned from the template map, each tagged with a notetag "torch." You place a "water bucket" event on the map. When this function is triggered, all torch events with the "torch" notetag near the water bucket’s position are destroyed at once.

3. Destroy Dynamic Event


In reality, you might never need to use this command, as Dynamic Events can self-destruct if you want them to, without needing this command. Essentially, a Dynamic Event is an event created from no where, not through RPG Maker’s manual event creation process or cloned from a template map. It only supports creating an event with notetag and comment properties, and that’s it, making it ideal for creating hitbox events. 

The Destroy Dynamic Event command is simply used to forcibly delete these events abruptly, depending entirely on your design choices.

4. Destroy Regular Event


This command is used to destroy manually created events, meaning the way you typically create events in RPG Maker. In other words, it is used to delete original/parent events.

5. Can I just use Erase Event command instead?


The Erase Event command in RPG Maker is a default feature that makes an event appear to vanish from the map, but it’s not truly gone. If you move to another map and return, the event will reappear. This is why we use the RPG Maker Action Combat Destroy commands, which add advanced features to RPG Maker, allowing you to permanently delete events.
5 RPG Maker Action Combat Manual: ✨ General: Destroy Event In RPG Maker Action Combat , you will find 4 destroy commands . Below are their uses and how to use them. Don’t worry, they’re not difficult...
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