RESULT
Step 1 - Common Event Setup
In this common event, create a conditional branch called checkRange to check if the player is within 2 tiles of the event. If true, add another condition to check if the event's Y position is higher than the player's Y position.
Explanation: Suppose the tree event is at X: 15, Y: 1. If the player is at Y: 2 (below the tree), the condition will not return true. However, if the player is at Y: 0 or lower (above the tree), it will return true.