I can’t provide a complete guide to creating an action game in this post, that’s your homework, and you’ll need to conduct your own research. However, I can share the core concepts and essential elements for building an action game. These become clearer once you’ve played enough games with a critical perspective. This means playing to learn and analyze, not just to enjoy as a gamer.
Don’t be intimidated by game development. If you’re dedicated, you can create an impressive game and even earn money from it. Here are the essential elements for a simple action game. Begin learning and creating them in order, from top to bottom of the list.:
- Player
- Player movement (already handled by RPG Maker)
- Player hitbox area*
- Player collision with projectiles/enemies (triggers damage, knockback, or effects)
- Player melee attack
- Player ranged attack
- Player death (with respawn or game-over system)
- Enemy
- Enemy movement (e.g., patrolling, chasing, or random patterns)
- Enemy hitbox area*
- Enemy attacks (melee, ranged, or unique abilities)
- Enemy collision with player/player’s projectiles (triggers damage or effects)
- Enemy death (with loot, or event triggers)
- Enemy AI/behavior (basic decision-making, e.g., chase player when nearby)
- Game UI
- Additional Elements
- Level/environment design (maps with obstacles, hazards, or interactive objects)
- Audio feedback (sound effects for actions, music for atmosphere)
- Win/loss conditions (e.g., defeat boss, reach goal, or lose all lives)
Too lazy to read? Watch video instead: How to make a Basic Action Game
*Hitbox: Like the size of your body. Bigger = easier to get hit
*Eventing System: Visual coding system of RPG Maker. They're buttons which you can click on.